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Do the differently colored potions have different effects?

They do. Green potions will pause the player's growth. Red potions increase your max stretch. The white-blue potions will shrink you a bit.

how do i fix this bug? 

I am authentically unsure of how that bug even happens.  Does it happen all the time?  Can you say a little about your computer?  (Graphics card, CPU, version of Windows?)

yeah it happens  every time i try to download this game and open it, it's been happening for a while and i never found out  the cause also computer specs are;

Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz   1.50 GHz

being my cpu

and for graphics card intel iris graphics family

and I'm on windows 10

(+1)

what did this update add

Sorry, I forgot to mark the devlog as public: https://captainstupids.itch.io/accident-in-the-alchemy-lab/devlog/449231/v0110-r...

im having an issue where the game keeps crashing two/three seconds after loading up a level!

how can i fix this?

That's an interesting one.  Does it give any error message?  What kind of specs does your system have?

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Not a bad game. Nice that it's got working sound and some nice shadows (although the figure gets a little angular as she grows) I was sad that it was more blueberry than pregnancy inflation-wise, but that's just preference. 

I would like to know what the paper circles on the floor do, and if the counter-ingredients do anything yet, but generally, a good game!

Is there an ending yet?

No.  Not yet.  Haven't really worked on it much at all in a while.  Haven't found the time for it.

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is there a male playable character yet?

Not yet.  Making the characters takes a really long time.

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I'm seeing the same thing.  Checking it out.  Thank you!

(2 edits)

Phew.

Okay, looking around, it seems like Gridinsoft incorrectly reports a couple of game engines as trojans.  They flag Unreal Engine and the bundling action in Godot.  I tried a clean-room build with just a template on a different system and they seem to be flagging that, too.  None of the other detectors are picking up anything, so I'm fairly confident everything is okay.

I'm a little confused. on the weight gaming thread you say there's male growth as well, am I missing something or can you only play as a woman?

There used to be in an earlier version, but it got taken out as time went on.  I'm still planning to add it back after I work on it some more.

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Not entirely sure what's going on, but the mesh for the character seems to be a little weird. All the different points of the skin texture on the character seem to be trying to connect to random points on the body, resulting in a glitchy, vaguely humanoid shape with random polygons going everywhere.

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Having the same issue, hoping the dev replies soon.

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Hey, just wanted to say that I enjoy this game! I do agree that it could use some meters to help you know your limits. Also, I think it would be fun to see her explode, or at least an immobile ending.

I'm curious, is there a way to beat the game?

can you make it have less of a creepy vibe pls

Doable.  I need to think about how to light things better.  The all dark rooms were a bit of an accident of random generation.

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I have 2 major suggestions and 1 kinda minor one.
First of all, look at speeding up the walk speed a little bit, maybe add a sprint mechanic or something but it just feels a bit slow when backtracking through areas you already went through and found nothing.
Secondly, possibly up the spawn rate of the red and green potions, as I usually got a game over before finding 2 or 3 of either.

As for the minor suggestion, possibly add a timer/countdown or something like that to let you know how much time you have left

These could help a bit more with mitigating losing just because you went down a hallway and found nothing

Those are some good suggestions.  I'm playing with spawn rates a little bit, but I'm thinking of having them do more or last longer rather than increasing the number, mostly to make finding them more joyful.

Maybe it makes sense for the dead-ends to be the only things that have potions so that it's exciting to find them.  Or punch more holes in the dead-ends.  

Don't know of a good way to do the countdown timer that isn't super distracting.  Maybe some more audio queues and louder stretching noises.

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I just feel like too many of the rooms seem to never get any drops, and it's pointless to even check them. I have had a few games that went really well where I've been able to get to the point where she complains about not being able to move very well.

I do enjoy the moving mechanic as you get bigger, though I also agree that early on, a run or sprint would be a good decision.

I would love a vitality meter that gives an idea of how much time you have left.