Release 20240531


New Release!

This one is mostly bugfixes with a small new feature.

  • New Feature: Male and female encounters can now be toggled in settings. If you disable both male and female encounters then… well that’s not how I meant for you to play but go ahead. I think I got all of the encounters but might have missed some.
  • Bugfix: It should be easier to see your character at night when the stars are out.
  • Bugfix: MREs no longer produce a ton of leftovers when you’re overstuffed. Max overstuffing is also capped.
  • Bugfix: Save and load wasn’t working properly and required people to quit to the title menu to change characters. That should be working now.
  • Change: Sleep deprivation is slightly more forgiving.

Notable things that I haven’t fixed but would like to:

There’s an issue reported where rapidly clicking while the UI is fading can cause the game to get into a weird state. I have a guess about what’s causing this and the reporter was very helpful in demonstrating the issue, but I have to figure out how to fix it. I’m worried it’s caused by how I’m handling dialog and that would be a very deep, very fundamental change.

Files

BlueberryBushwhacking_20240531_win.zip 215 MB
Jun 01, 2024
BlueberryBushwhacking_20240531_linux.zip 211 MB
Jun 01, 2024

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Comments

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(+1)

Just wanted to start off by saying I'm a big fan of this game so far!!! Huge potential, can't wait to see it grow! There's almost no blueberry games out there and this one is an absolute GEM.

I have three small suggestions:

Sounds - perhaps some sounds could help make the game feel more alive? Maybe things like: Bite sound (crunchy w/ MRE and ration, juicy with produce?) for eating, gulping for drinking milk/female bandit, light coughs for contaminated area, air pump for male bandit, gas hiss for balloon trap, rain for the rain event, pop sound on death, etc. Possibly even bloating sounds when very high fill? Just could help :)

Immobility - I do like popping, but I almost wish I could see my character get spherical and helpless as an ending. Maybe a toggle for popping/immobile deaths? It could be like a still render of our character huge and helpless with some text like "Doomed: Immobile" or "Doomed: Berrified" for high infection deaths. Might be hard since there's 4 characters but I was inspired by that really good video you made a couple months ago. To add to this, you could even include the male/female bandit in the render if they were the one to defeat us, but again this might be too much work to do which is completely understandable.

More fill meter helplessness: I really like how the game does acknowledge how full you get sometimes, like how you bump into things (like in the bunker). Maybe more interactions with this? Like if you're very high fill, you may be more likely to fail a run from the rain, or shake off an opponent to stand up. Perhaps some flavour text like "You tried to stand up, but your swollen stomach was too heavy" or "You tried to punch away the bandit, but your bloated arms were too full to move". Just adds to greatly to the helplessness and it's more immersive :)

Once again, great job with this game!! Keep up the good work!

Thank you for the kind words!

For the suggestions:

I might try adding sound effects later. I’m not sure how many people play games like these muted or how annoying the sounds will get, but it’s not off the table.

A few people have asked for non-bursting. I’m of two minds about how to accommodate. Since it doesn’t make a whole lot of sense for a character to be perfectly normal looking in one scene and then “oops, you’re a berry now, game over” I’d need to think of something else for immobile. Berrified is a neat idea, though.

Definitely more filled problems coming. I don’t always add them into events because it can make balancing gameplay harder, but there will be more in the future without a doubt.

I do enjoy this game!

Think you can add cheats to the game, such as the player never burst even if the fill meter is at 100%, or the player starts with 100% infection?

Thank you! Appreciate the kind words very much. (Please feel free to leave a rating.) I might add cheats in the future, but need to be focusing on content for now.

(1 edit)

You know a thing when you use some soft and there's a dialog box that blocks you from using the rest of the program?  The same thing is needed here. And maybe some keyboard shortcuts.

(+1)

“You know a thing when you use some soft and there’s a dialog box that blocks you from using the rest of the program? The same thing is needed here.”

Yes, but I need to figure out how to do that.

It should be happening already (except inventory, but that’s a different bug). Only one UI item can be active at a time, but when the active element changes there’s a time when the old ones aren’t active any more but still have their callbacks. It’s like if you’re using a phone and just about to push a button but something else pops up and moves the button away, but reversed.

One thing I’m trying is to disable all the other buttons on just the hud after being pressed, which won’t solve all of the issues but might alleviate the problem a little.

Shortcuts are a good idea for an accessibility function. I’ll see if I can make that happen.