v0.10.0 Released: New Room Type


It wasn't clear if there was enough new content to merit a release, but I didn't want to sit on this any more.  v0.10.0 is uploaded and features a few new additions:

  • A new 'wooden study' room type.
  • Counterspell mechanic changes.
  • More mood lighting and darker hallways.
  • RESPAWNING POTION!  
  • Transmutation Traps.
  • More movement inertia.

It's not clear which of these are worth keeping.  The hallways feel a little too dark to me now, but I like the general mood.  At least the global light was a little much.  Future versions will probably play a little more with the exposure and contrast.

Respawning potions was something I really debated about.  I want the end game to be something only a select few people get to see, but it's still challenging enough that I find myself losing at about the half way point, so I'm not too worried.  The game is really heavily luck based now, and I'd like to make that not happen, but I'm not sure what to do mechanically to accomplish this.

Transmutation traps were originally going to be 'emergency healing pads', but instead I decided to make them into traps, so if you're running around too fast and not paying attention you can run over them and they'll increase the rate at which your character fills.  Maybe you want that?

Speaking of moving around, people had complained about the player being too slow, so I made a small change.  When the player blows up more, she'll get lighter and faster, but you'll lose the ability to make sharp turns.  Be careful with those transmutation traps!

Lastly, counterspells will now reduce the player's size by about 10%, so you can stay in the dungeon longer.  I didn't really want the player to deflate because it might trigger dialog to happen more than once, but it's worth trying.

Files

alchemyaccident_v_0_10_0.exe 221 MB
May 01, 2021

Get Accident in the Alchemy Lab

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