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Accident in the Alchemy Lab
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Devlog
Stopping Development
January 08, 2024
by
captainstupids
3
I did more work on bonking enemies last year, but I haven't really been able to make the game "feel good" with this kind of interaction. Tried a few different animations, but really I'm not finding th...
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A New Game Direction
November 12, 2022
by
captainstupids
4
As odd as it might sound, this project started off as basically a clone of Animal Crossing, but with villagers and fantastical elements. The difference between the first version and what it is now is...
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v0.11.0 Released: "Just Do Something"
November 10, 2022
by
captainstupids
4
It's been nearly two years since v.0.10.0 came out. This doesn't have much to show for it. I started to work in a new character, but she's really buggy. Mostly I wanted to show something for the effor...
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v0.10.1 Released: Minor Update and Split
January 15, 2022
by
captainstupids
1
Kudos to user "OWO_UWU_>W<" for noticing that a virus scanner was flagging the previous release as a trojan. After fairly extensive testing, it turned out that the file packing support in Godot was tr...
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v0.10.0 Released: New Room Type
May 01, 2021
by
captainstupids
1
It wasn't clear if there was enough new content to merit a release, but I didn't want to sit on this any more. v0.10.0 is uploaded and features a few new additions: A new 'wooden study' room type. Cou...
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v0.9.0 Released
April 17, 2021
by
captainstupids
(Formerly E-Roguelike!) A new playable build! 0.9.0! Link: https://mega.nz/file/rVhjHKKA#cVSt-ZCQCrjRo7JpJTMZCjuE2vp7xFh0Kt2S7h4T2Nw 8 Controls: WASD to move and mouse to look. Or click the mouse to m...
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